bin file directly edit the contents contained in there, you do need to have YY-CHR as it is the default graphics tool to do such. Then, using the correct palette for the world map will require you to click on the Castle icon that takes you to the overworld editor, then you click on the blue gradient star to open up the palette editor, then click on the blue gradient star with the left arrow to insert the palette file to your ROM.
bin files (ExGFX) follows the same principles as above but using the blue and yellow mushrooms and use the ExGraphics folder. bin file you downloaded from here, then use the Green Mushroom to insert them in.Įxtracting and inserting ExGraphic. I need help from someone or the author if you read this comment, how do I play this version? i have the required rom, what files, editors, how should i proceed to play? thanks in advance for a possible assuming you are asking how to insert custom graphics to your SMW ROM? What you need to do is to open up the ROM in Lunar Magic (if unheadered it will apply a header), extract the graphics with the Red Mushroom with white spots icon on the top which will in the process of extraction, create a Graphics folder containing GFX00 to 32 (hex), and replace GFX10 with the. Shared. I'm a complete noob when it comes to modifying roms. The zip includes: GFX32.bin GFX32 (SMAS Poses).bin - A version of SMM2 SMW Luigi with his SMAS poses for jumping, sliding, throwing fireball, victory, etc.
Been looking for a Redesigned version of SMW and found this