The impacts of your shots are piddly and you go entire boss phases without knowing if you're doing damage. The shooting doesn't feel as good as Metal Slug. The movement doesn't feel as good as Contra. They maybe should have embraced that more to set themselves apart, though it probably would have been harder haha.Ĭuphead was initially one my most anticipated games upon its announcement, but I didn't end up buying it because the gameplay is no good lol. Actually, to be a little bit nicer, the style looks closer to John Kricfalusi than Max Fleischer.
This looks like a Newgrounds parody of Cuphead. Genuine hard research and care needs to be done on these techniques. Blinking objects don't resemble rotoscoping. The animation isn't bouncy or rubbery enough. There should be a slight drop shadow between the sprites and the backgrounds. In this, the backgrounds don't look hand painted. It needs film grain it needs a CRT filter or heavy chromatic aberration.
The thing that made Cuphead stand out was the artists completely committing to its style.